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Does This Remind You of Anything?: At the game's start the player is presented with a selection of colorful characters to choose as your avatar, only to be be told that it doesn't "fit the culture" of the company and forcibly reassigned a generic monochrome character (one of two generic NPC designs), regardless of whatever choice you made.The night sky you see on your drive home after escaping is a deep purple, with bright yellow stars. The only time you see colors that fall outside this range is when you select your appearance, only to have your choices overridden to also be monochrome. Deliberately Monochrome: Almost all of the game is greyscale, tinted slightly green to resemble an old GameBoy game.However, she is programmed in such a way that if she does so too openly, she will power down. is doing, and tries to subvert their wishes at every opportunity. Defector from Decadence: Honoreé doesn't approve of what C.C.C.Their impression is so dead on that he cannot bring himself to escape. Crocodile Tears: When you make your escape, in the hallway right before the final stretch of Bugs, one of the last remaining employees mentions that the Bugs have learned to mimic human crying.Creator Cameo: All of the vocalizations in the soundtrack are done by Mitchell.
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She would say it bluntly, but her programming won't let her openly rebel. Could Say It, But.: Honoreé drops a number of obvious hints that she wants you to borrow her car and ditch the company.Inc., provided you return it to her once you get home - There's still a lot of people who are going through what you did, and she needs her car to help them. Casual Car Giveaway: Honoreé is perfectly willing to lend you her car so you can escape C.C.C.acts civil during your first meeting with him, but fail to accomplish your (impossible) responsibilities, and he will waste no time tearing into you. "List examples of tropes that appear in Mouth Sweet." The PDA lights up and shows you your next assignment. or at least, make enough money to quit with your life in order. Ultimately, if you can tolerate your demeaning boss, not ask questions, and above all, keep your ears open, you might uncover exactly what the deal is here. Each task requires you to go through several, featureless hallways before reaching your destination, dealing with the Bugs as you do so either by shooting them with your revolver, which only has six shots, or by ducking into another room, which stops them from chasing you, if you can tell which doors are and aren't locked. Not helping things are the invisible beasts roaming the halls, dismissively referred to as Bugs by the management, which will tear you apart if you stay in the halls longer than 20 seconds. Tasks are paged to you on a PDA that doesn't send messages, it only receives them, and each job is both seemingly inscrutable in terms of what the end goal is, while also getting progressively more disturbing. by your temp agency, hoping that it'll lead to a job substantial enough that you can make ends meet. You've been assigned an entry level job working for the rather large C.C.C. Mouth Sweet is an RPG Maker horror game with first person shooter elements, made by Mitchell Hall of L.O.V.E.